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Boss Rush

Six raids: four waves of adds, then the boss. Five form a difficulty ladder, the sixth is a one-on-one duel. Damage, tanking, and healing are all tracked - every role has a board.

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The Raids

Tiers 1–5 climb easiest to hardest; the duel stands on its own. Tap a raid for its boss, abilities, and full loot table.

Every fight, same bones

Each boss has three HP phases - 100% → 60% → 30% - and its kit escalates as it drops. On top of its signature moves, every boss shares:

FixateLocks onto one player — run. Tanks get a taunt tool to override it.
SummonsAdds join the fight mid-phase.
EnrageSoft enrage in the last phase — burn it down or wipe.
TauntTank tool that yanks the boss's fixate off a teammate.

The Pit

levels 1–5

Staff can crank a raid into the Pit. Each level stacks the same bump - harder fight, bigger pay, better loot. Runs log their Pit level; you'll see a purple Pit N chip on each one in the raid log.

PitMob HPDamageMoneyRareEpic
Pit 12.0×1.5×1.75×+10%+5%
Pit 23.0×2.0×2.5×+20%+10%
Pit 34.0×2.5×3.25×+30%+15%
Pit 45.0×3.0×4.0×+40%+20%
Pit 56.0×3.5×4.75×+50%+25%

× columns multiply the base; +% columns add to the rare / epic upgrade chance.

At Pit 1+, won epic rolls come back Pitforged - above-vanilla-cap gear (Protection 5, Sharpness 6, Power 6…) you can't get anywhere else.

⚷ Raid Keys

start your own raids

Don't wait for an admin - every player carries a Raid Key. Type /event key in game to open your key board. Clear the six raids in order to climb; clear all six at a level and the next Pit unlocks, all the way to Pit 5.

Starting a run costs money - $150 × (Pit + 1), sunk win or lose, 3 starts a day - and wiping a run at your key's level depletesthe key one Pit until you win one back. But joining someone else's run is always free, and everyone who fights in a clear gets credit at their own level.

Key runs pay out a bit less than admin events (money ×0.75, loot rolls unchanged) - and like any raid, a wipe pays nothing. Watch chat for the ⚷ broadcast when someone opens a run.

How loot drops

It's clear or nothing: a wiped raid pays no money and drops no loot - no participation floor, no bonuses. Even on a clear nothing is guaranteed: it can drop zero epics or a fistful.

PITFORGEDAt Pit 1+, won epic rolls come back Pitforged - above-cap gear instead of the normal epic.
EPICEvery scorer rolls for one - top-3 at 35%, everyone else at 15% (+5%/Pit). No guarantees.
RAREEvery common roll has a 35% chance (+10%/Pit) to upgrade to rare - announced to the lobby.
COMMONEveryone who clears rolls one (unless it upgraded).

Payouts & awards

Flat across every raid - the Pit scales them up (+15%/level), and only the loot tables scale with difficulty otherwise. All of it pays only on a clear - a wiped raid pays nothing.

$250 + 3 emeraldsParticipation- everyone who joins and stays
$5,000 poolPerformance- split by weighted score among everyone above the minimum
$1,000Clear bonus- everyone, if the boss dies
$750 eachCategory bonus- Top Damage · Best Tank · Best Support · Most Adds · Survivor

Score weights

Damage ×1.0 · Damage taken ×0.8 (tank) · Heals ×12 · Add kills ×6 · +200 survival · −120 per death