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mcMMO

Nineteen skills, passive bonuses on everything you do, active abilities at higher levels. Mine faster, chop trees in one swing, brew exotic potions, dodge fall damage. The longer you play, the more your numbers compound.

Live as of launch. Voted in by the community on the polls page. Specific XP rates and ability tuning may get adjusted post-launch based on how the curve feels. Pipe up in Discord if something's off.

Gathering

The bread and butter. Mine, chop, dig, farm, fish. Your numbers go up just for playing.

  • Mining
  • Woodcutting
  • Excavation
  • Herbalism
  • Fishing

Combat

Pick your weapon and it gets better at killing things. PvP awards rep, so choose your fights.

  • Swords
  • Axes
  • Unarmed
  • Archery
  • Crossbows
  • Maces
  • Tridents
  • Spears
  • Taming

Crafting & utility

Quietly multiply your output. More potions per brew, more durability per repair, less damage per fall.

  • Acrobatics
  • Alchemy
  • Repair
  • Smelting
  • Salvage

The simple version

Every action you take levels something. Swing a pick, level Mining. Brew a potion, level Alchemy. The numbers just go up.
Passive bonuses kick in immediately. Even at low levels you get small chances at double drops, extra durability, faster XP. Compounds fast.
Active abilities unlock at higher levels. Right-click with the right tool to trigger them: Super Breaker, Tree Feller, Serrated Strikes, Berserk, and the rest. Short cooldowns.
Power Level is the sum of every skill. It’s the bragging-rights number. /mctop power shows the leaderboard.
Parties pool XP and grant teleports. /party create, then /ptp to a partymate. Useful for friend groups grinding together.
mcMMO XP is separate from vanilla XP. Killing a zombie levels both Swords (mcMMO) and your vanilla XP bar. They don't compete.

Dig deeper

Tap any topic for the full breakdown.

Each skill has passive bonuses that kick in immediately and (for most) an active ability you trigger by right-clicking the matching tool. Levels go up by doing the action. No XP grind menu, no points to allocate.

Mining

Passive: Double drops on stone, ore, and netherrack chance scales with level.

Active: Super Breaker: right-click with a pickaxe to break stone at maximum speed and triple drop rate for a short window.

Woodcutting

Passive: Double drops on logs. Higher chance for sapling drops.

Active: Tree Feller: right-click with an axe and chop the entire tree in one swing. Watch your axe durability.

Excavation

Passive: Dirt, gravel, sand, etc. roll for bonus drops including buried treasure (string, gunpowder, gold, the works).

Active: Giga Drill Breaker: right-click with a shovel to dig at max speed with triple drops.

Herbalism

Passive: Double drops on crops, mushrooms, melon/pumpkin. Auto-replant on right-click. Chance for hylian-luck drops from tall grass.

Active: Green Terra: right-click a hoe on a crop to trigger area-of-effect triple drops.

Fishing

Passive: Better loot tables. Magic hunter pulls enchanted gear, junk converts to materials, treasure pulls scale with level.

Active: Shake: left-click a fish you’ve hooked to shake items off of certain mobs.

Swords

Passive: Bleed on hit (DoT), counter-attack reflects melee damage, deeper wound at higher levels.

Active: Serrated Strikes: right-click with a sword to cleave nearby enemies with guaranteed bleed.

Axes

Passive: Critical strike chance, armor impact (durability damage on hit), skull splitter scales the cleave damage.

Active: Skull Splitter: right-click with an axe to cleave a 1-block AoE around your target.

Unarmed

Passive: Iron Arm (bonus melee damage), Disarm (chance to knock a weapon out of an opponent’s hand), Arrow Deflect.

Active: Berserk: right-click with an empty hand to enter a damage-boost / instant-break-dirt window.

Archery

Passive: Skill shot (damage bonus), daze (chance to confuse on hit), arrow retrieval from corpses.

Active: No active. Pure passive scaling.

Taming

Passive: Wolves hit harder and survive longer, gain Fast Foot Work (dodge), Holy Hound (regen from food). Use Beast Lore on a tamed mob to inspect its stats.

Active: Call of the Wild: summon a wolf or ocelot by holding the right item.

Acrobatics

Passive: Reduced fall damage, dodge melee attacks. Roll on impact (sneak while falling) to convert big falls into nothing.

Active: No active. Staying alive longer is the active.

Alchemy

Passive: Faster brewing, access to special tier potions (Decay, Cleansing, etc.) the higher you go.

Active: No active. Passive only.

Repair

Passive: Anvil repairs gain Arcane Forging, so enchantments survive at higher rates as you level. Reduced material cost on iron/diamond repairs.

Active: No active. Passive only.

Salvage

Passive: Recover materials from gear at an anvil instead of just disenchanting. Higher levels recover more.

Active: No active. Passive only.

Smelting

Passive: 2x vanilla XP from smelting, chance for double ore output, faster furnace burn at high levels.

Active: No active. Passive only.

Look at your stats

/mcmmo helpTop-level menu with links to every other command.
/mcstatsYour full skill levels in one screen.
/miningDetailed breakdown for a single skill (works for every skill name).
/mctop <skill>Server leaderboard for the given skill. Omit the skill name for Power Level.
/inspect <player>Look at another player's stats.

Parties

/party create <name>Start a new party.
/party invite <player>Invite someone. They accept with /party accept.
/ptp <player>Teleport to a partymate. Cooldown applies.
/p <message>Party chat.
/party leaveLeave the party.

Abilities

/mcabilityToggle ability activation on/off if you don't want right-click triggering Super Breaker mid-mining.
/mcnotifyToggle the chat notifications when abilities activate or refresh.
Mining and Woodcutting level fastest. If you want to feel progress quickly, swing a pickaxe at stone or an axe at oak. Numbers go up in minutes.
Activate abilities by right-clicking with the matching tool. Pickaxe to Super Breaker, axe to Tree Feller or Skull Splitter (which one fires depends on what you're looking at), shovel to Giga Drill Breaker, fist to Berserk, sword to Serrated Strikes.
Watch your tool durability during active abilities. Super Breaker and Tree Feller burn through pickaxes and axes fast. Bring backups.
Salvage before disenchanting. Once Salvage is high enough, you get materials AND enchants back. Strictly better than vanilla anvil work.
Acrobatics levels itself. Take fall damage, level Acrobatics. Eventually you stop taking fall damage. Just play.
Disable abilities if you’re mining for shape, not speed. Run /mcability off so right-click doesn't accidentally Super Breaker a block you wanted left intact.

Combat skills (Swords, Axes, Unarmed, Archery) level up from real fights, which means wilderness PvP. Wilderness PvP runs through the reputation system, so grinding combat XP off pacifists will earn you outlaw rep fast. Mob kills are clean. Grind on zombies, skeletons, and animals if you don't want a bounty on your head.

Lawmen who fight outlaws get to grind combat skills and violence rep at the same time. That overlap is intentional; the badge has perks.

It's on.

mcMMO is live at launch. The community voted in the full version: every skill, no lite mode.

See the poll result →