FrontierNetherLock
Keeps the Nether closed until an admin opens it.
What it does
The sibling of FrontierEndLock, for servers that want a "stone age" opening week before anyone can rush Nether gear. While locked, players without bypass cannot travel through a Nether portal or light one on obsidian with flint & steel or a fire charge, and portal creation by fire from any source (lava, fire spread, dispensers, ghast fireballs) is cancelled.
Unlocking broadcasts a "The Nether Has Been Unlocked!" banner. State persists in config.yml; unlike EndLock, the Nether ships open until you run /netherlock on.
Requires & integrates with
- Required
- Paper 26.2+, Java 25+
- Optional
- None.
- Used by
- None.
Commands
| Command | Who | What it does |
|---|---|---|
| /netherlock on | Admin | Lock the Nether; broadcasts "The Nether has been locked!" |
| /netherlock off | Admin | Unlock the Nether; broadcasts a banner |
| /netherlock status | Admin | Show LOCKED / UNLOCKED (running /netherlock with no argument also shows status and usage) |
Permissions
Player features default to true, staff features to op. Every node follows frontier.<plugin>.<action>, so a LuckPerms setup is e.g. lp group default permission set frontier.shop.use true. Wildcards work: frontier.reputation.*.
| Node | Default | Grants |
|---|---|---|
| frontier.netherlock.admin | op | /netherlock |
| frontier.netherlock.bypass | false | Ignore the lock: travel through, light and create portals |
Config reference
File
plugins/FrontierNetherLock/config.yml
To apply changes
Restart required — use /netherlock on|off instead of editing
| Key | Default | What it controls |
|---|---|---|
| locked | false | Whether the Nether is currently locked. Written by /netherlock on|off and again on shutdown; read once at startup. If the key is missing entirely the plugin falls back to true (locked) |
Good to know
- +Don’t edit
config.ymlwhile the server runs: the plugin holds the state in memory and rewriteslockedon shutdown. Use the command, or edit with the server stopped. - +Only player portal travel is blocked —
/tp, other portal plugins, and entities riding through (boats, pets, items) are not. Existing portals stay lit when you lock; the lock stops travel through them, not their existence. - +
frontier.netherlock.bypassdefaults to false, but a*wildcard grant includes it. - +A hand-emptied
config.ymlproduces a locked Nether (missing key defaults totrue); run/netherlock offto fix.
← Previous
FrontierEndLock
Lock the End until staff open it
Next →
FrontierHeads
Drop the victim’s head on PvP kills
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