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FrontierNetherLock

v1.0.0World

Keeps the Nether closed until an admin opens it.

What it does

The sibling of FrontierEndLock, for servers that want a "stone age" opening week before anyone can rush Nether gear. While locked, players without bypass cannot travel through a Nether portal or light one on obsidian with flint & steel or a fire charge, and portal creation by fire from any source (lava, fire spread, dispensers, ghast fireballs) is cancelled.

Unlocking broadcasts a "The Nether Has Been Unlocked!" banner. State persists in config.yml; unlike EndLock, the Nether ships open until you run /netherlock on.

Requires & integrates with

Required
Paper 26.2+, Java 25+
Optional
None.
Used by
None.

Commands

CommandWhoWhat it does
/netherlock onAdminLock the Nether; broadcasts "The Nether has been locked!"
/netherlock offAdminUnlock the Nether; broadcasts a banner
/netherlock statusAdminShow LOCKED / UNLOCKED (running /netherlock with no argument also shows status and usage)

Permissions

Player features default to true, staff features to op. Every node follows frontier.<plugin>.<action>, so a LuckPerms setup is e.g. lp group default permission set frontier.shop.use true. Wildcards work: frontier.reputation.*.

NodeDefaultGrants
frontier.netherlock.adminop/netherlock
frontier.netherlock.bypassfalseIgnore the lock: travel through, light and create portals

Config reference

File

plugins/FrontierNetherLock/config.yml

To apply changes

Restart required — use /netherlock on|off instead of editing

KeyDefaultWhat it controls
lockedfalseWhether the Nether is currently locked. Written by /netherlock on|off and again on shutdown; read once at startup. If the key is missing entirely the plugin falls back to true (locked)

Good to know

  • +Don’t edit config.yml while the server runs: the plugin holds the state in memory and rewrites locked on shutdown. Use the command, or edit with the server stopped.
  • +Only player portal travel is blocked — /tp, other portal plugins, and entities riding through (boats, pets, items) are not. Existing portals stay lit when you lock; the lock stops travel through them, not their existence.
  • +frontier.netherlock.bypass defaults to false, but a * wildcard grant includes it.
  • +A hand-emptied config.yml produces a locked Nether (missing key defaults to true); run /netherlock off to fix.

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